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A content analysis of rap music videos aired on BET, MTV, and VH1 examined the occurrence of controversial themes, gender differences, and skin tone distortion. The results of this study found that current rap music videos have placed an emphasis on themes of materialism and misogyny. Additionally, men and women in the videos differ in their portrayal of these themes. Specifically, female characters are significantly more likely to appear as objects of sexuality. Men and women also differ in their appearance with more African American females appearing to have Eurocentric features. Implications and suggestions for future research are discussed. 相似文献
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Christina Weiland Rebecca Unterman Anna Shapiro Sara Staszak Shana Rochester Eleanor Martin 《Child development》2020,91(5):1401-1422
This study leverages naturally occurring lotteries for oversubscribed Boston Public Schools prekindergarten program sites between 2007 and 2011, for 3,182 children (M = 4.5 years old) to estimate the impacts of winning a first choice lottery and enrolling in Boston prekindergarten versus losing a first choice lottery and not enrolling on children’s enrollment and persistence in district schools, grade retention, special education placement, and third-grade test scores. There are large effects on enrollment and persistence, but no effects on other examined outcomes for this subsample. Importantly, children who competed for oversubscribed seats were not representative of all appliers and almost all control-group children attended center-based preschool. Findings contribute to the larger evidence base and raise important considerations for future prekindergarten lottery-based studies. 相似文献
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With the creation of interactive tasks that allow students to explore spatial ways of knowing in conjunction with their other ways of knowing the world, we create a space where students can make sense of information as they organize these new ideas into their already existing schema. Through the use of a Common Online Data Analysis Platform (CODAP) and data from Public Use Microdata Areas (PUMA), students can explore the communities in which they live and work, critically examining opportunities and challenges within a defined space. 相似文献
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Recommender systems help users deal with information overload and enjoy a personalized experience on the Web. One of the main challenges in these systems is the item cold-start problem which is very common in practice since modern online platforms have thousands of new items published every day. Furthermore, in many real-world scenarios, the item recommendation tasks are based on users’ implicit preference feedback such as whether a user has interacted with an item. To address the above challenges, we propose a probabilistic modeling approach called Neural Semantic Personalized Ranking (NSPR) to unify the strengths of deep neural network and pairwise learning. Specifically, NSPR tightly couples a latent factor model with a deep neural network to learn a robust feature representation from both implicit feedback and item content, consequently allowing our model to generalize to unseen items. We demonstrate NSPR’s versatility to integrate various pairwise probability functions and propose two variants based on the Logistic and Probit functions. We conduct a comprehensive set of experiments on two real-world public datasets and demonstrate that NSPR significantly outperforms the state-of-the-art baselines. 相似文献
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Travis W. Windleharth Jacob Jett Marc Schmalz Jin Ha Lee 《Cataloging & classification quarterly》2016,54(7):418-441
This article describes a conceptual analysis of user-generated tags applied to video games in the Steam video game distribution system. The research team scraped all user-generated tags available on Steam and then conducted a conceptual analysis of the tags, sorting them into categories and comparing them to the current version of the Video Game Metadata Schema. This analysis allowed the team to identify new metadata elements and terms useful to game players. We present a discussion covering the major issues in organizing the terms, as well as the implications for the future work in the area of video game metadata. 相似文献
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Steven Weiland 《Educational gerontology》2013,39(6):593-611
Complementary meanings of educational gerontology are considered to introduce a discussion of the role of “critical gerontology” as a theoretical stance in education for older adults. The sources of critical gerontology are traced to the movement toward interpretive social science in the past decade and to the interdisciplinary dynamics of gerontology as an emerging field of inquiry and practice. Examples of the intentions and uses of critical gerontology and its meaning for education are offered in accounts of the history of the social construction and of wisdom and religion in the postmodern life course. 相似文献
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